Candle maker profession

Interesting concept.

I definitely have a beehive with honey and wax already in my mind for a future release. I would have put beehives under the farmer (if they are man-made beehives) and allowed them to collect honey and wax.

Wouldn’t think it would need a whole profession though. As candles aren’t going to be a commonly used rezzable item to produce light on a sim or an avatar. We could add the crafting station for making candles and lanterns in multiple steps, that’s not an issue and I can add that to our project plan - just not sure it’s worthy of a whole profession based on candle making (it could stay with the farmer roll).

Or like I’ve discussed in the past for the menial tasks such as basket making, pottery we would split off the farmer class and create a peasant for those mundane tasks to include the candle making. The farmer would have all the fields and animals and such to continue tending to.

It’s something we want to do and are still open to community input. There have been a lot more things added to the farmer since this discussion and we are sure the CXP generation by pulling a couple of the jobs from the farmer to create this peasant class will work out perfect.

Let us know what you think.