So I’ve died a few times. Mostly because I wasn’t paying attention. Tp into a sim and it set me to flying and I didn’t notice etc… things I should pay attention to.
From what I can tell there’s no real penalty. Pop some food, sit at a campfire a few moments and good as new. It should sting at least enough to strongly deter dying.
In other systems you don’t want to die ever. In one of my other systems as time passes you gain potency, a sort of currency you need for various things. If you die? Gone, all gone.
YOU. DON’T. WANT. TO DIE. EVER.
I feel like there should be some sort of penalty to make it significant.
The question is what would be appropriate for this system? A loss of currency? Not sure this is effective because it can just be stored in crates.
Maybe half of everything in your inventory gets lost?
Possibly a 24-48 hour respawn timer?
Not real easy to die now, but with dungeons and npc’s and stuff down the line it’ll come into play.
People should think more carefully about diving into a dungeon to die and pop right back up.
Idunno the solution for this system, but I think some kind of penalty should be in play.