Water is a gatherable with no object attached to it. Instead of a thing you rez on your sim, you get an SLC API script — currently SLC Water version 0.9 — that you drop into any modifiable prim of your own, and that prim becomes a place colonists can gather water.
What it is
Every other gatherable is an item we made, placed on the sim, with its own spawn locations. This one is not. A water well, a waterfall, a pond, the river prim you already built — put the script inside it and people walk up and gather from it. The water source on your region looks like whatever you want it to look like.
Because there is no object of ours involved, there are no random spawn points to worry about either. It spawns where you put it, and nowhere else.
The tool
A clay jar. Click the source without one and it asks you for the tool and stops there. Equip the jar and you can get down to the water and fill it.
Gathering
- Five second gather.
- Five metre range from the script.
- No gather limit. This one has been set without a cap, so a colonist can keep going until they run out of energy or use up the durability on the jar.
Where to put it
The five metre range is the thing that shapes your build. A prim the size of a whole river will not work — a colonist standing at the bank is nowhere near the centre of it, and you cannot make one prim that big and expect people to click it.
Two ways round that:
- Ladder the scripts. Twenty scripts down the length of a river gives you a river you can gather from anywhere along it.
- Go inside the existing prim. Edit the linkset, open the river prim itself, and drop the script in there.
You will also want the object phantom in most cases, so people can walk into the water rather than bump off it.
The transparency catch
Read this one before you build, because it will bite you otherwise.
When something gathers, the script sets the prim back to zero percent transparency. Dropping the script in does the same — set a prim to 100% transparency, put the water script in, and it goes straight back to 0%.
So do not use the transparency setting to hide your water source. Use a transparent texture instead. The script changes the transparency setting; it never changes the texture, so a transparent texture stays transparent through every gather.
If the object is something solid like a full water well, none of this matters — you were not hiding it anyway.
Modifiability
The whole point of shipping this as a script is that the object is yours. Any modifiable prim you own will do, and you can put as many copies down as your region needs.
The product page is here: https://slcolonies.com/treasure/water-script