Survival Stat Ticket Speeds

Stats all by “0” only Blood by 275,
Stand 01.11.SL time

after taken Out of Balance:

Stats: Hungry 133, Thirst 260. Sick 96, Health 45, Energy 270
Stand 01:13 Sl Time

Stats: Hungry 133, Thirst 260, Sick96, Health 45, Energy 270
Stand 01:43 Sl Time… no comment in the chat

Stats: Hungry 133, thirst 260, Fatigue 2, Sick 97, Helath 45, Energy 269
Stand 02:02 sl Time… no comment in chat

Stats: Hungry 133, Thirst 260. Fatigue 3, Sick 98, Health 45, Energy 269
Stand 02:34 sl Time… no comment in chat

Stats: Hungry 134, Thirst 260, Fatigue 5, Sick 99, Health 45, Energy 268
Stand 03:03 sl Time … no comment in chat

it looks.. the sick goes high.. each Half hour.. and not each 5 Min.

Stats: Hungry 134, Thirst 260, Fatigue 7, Sick 99, Health 45, Energy 267
Stand 03:45 sl Time … no comment in chat

Stats: Hungry 134, Thirst 260, Fatigue 8, Sick 100, Health 45, Energy 260
Stand 04.07. sl time.. no comment in chat

i break it now.. thirst was ever on the limited stat… so i ignore it
but you see, the sick dont go high each 5 Min.. i think i would need over 1-2 days to see a reaction about the poison

Seems something is happening with poison. It is affecting hunger and thirst and health but not every 5 minutes.

It is suppose to tick up every 5 minutes and notify the user of feeling unwell/being poisoned. And when reaching /maxPoison, it should start taking health?

Ok, have been in discussions with @drakkhis and there’s actually nothing wrong at this point.

Poison is very slow currently to tick up. It goes up by 1 point every 40 minutes of active play time.

You will only get notified of sickness when you reach half of your maxpoison. So for you would be around 130.

We will bring the speed of stat deterioration up at our next live stream and discuss them in more detail with the community here to determine if we need to speed things up if too slow, if the survival stats are too slow or too fast etc.