Another idea I’ve been discussing with a new member of our community and that I have thought about for a bit.
While we are updating the whole brewery system, there is something else I would like to add to the system, kind of similar to the idea I gave about the merchants and marketplaces, but this time for all professions and all players.
We would make scripts so that you can place in your items that when more than 1 person ‘sits’ on it, it tracks your time on it and considers it an interaction.
For example, we might release tavern tables by default or dance pits with pillows to sit around as viewers… the longer you sit there with others, the more of a new ‘Social Stat’ you will generate. Perhaps it’s dance balls - it can be anything.
If you drink alcohol made by the brewer and get your ‘drunk’ stat up, the speed at which you increase your ‘Social Stat’ will also be buffed. Giving players a reason to drink the brewer’s goods. However, if you get too drunk, your vision will be heavily impaired.
You then visit ‘other’ colonies which are not yours, and you transfer your ‘Social Stat’ for a special ‘Buff’ with a timer.
During the buff timer, you can go around and gather, craft, farm, or whatever you like and not consume any energy. Once the buff runs out, you will consume energy again.
So, you could chop trees and mine ores, the heavy-duty stuff, at no cost in energy potions or foods. But, the cost to you is time spent in socialising areas like your taverns and visiting other sims socialising areas to transfer your points for the buff.
You can place the script into ANY of your own items and add your AVsitter animations to them. So if you want something more ‘adult’ - you could.