Social Beacon for Enhanced Player Interaction

I’ve been thinking about the new social system to improve player interaction in our game. I propose introducing a “Social Beacon” as part of the game’s social system. Here’s a simplified explanation of how it would work:

  1. Each game parcel can have one Social Beacon.
  2. Players need to be within 10 meters of the beacon and touch it to join the social group.
  3. The beacon will occasionally send group members challenges in the form of random GATCHA phrases. Players must complete the challenges to remain in the group.
  4. Players will receive Social Points periodically, based on the number of group members.
  5. Players can boost their Social Points earnings by increasing their Drunk Stat, but they will lose all points if they pass out.
  6. When a player touches a Social Beacon for the first time, it becomes their designated “Home” beacon.
  7. To use Social Points to offset energy loss, players need to touch another Social Beacon, which will activate their Social Status.
  8. If players touch another Social Beacon to start socializing, the new beacon becomes their “Home,” and they can start earning Social Points again. However, their Social Status will be deactivated until they touch another beacon.
  9. If a player reaches the maximum Social Points, the beacon will remove them from the group. This discourages creating multiple accounts (alts) solely for socializing, as they will become ineffective unless they participate in other activities.

I believe this idea could encourage more interaction and cooperation between players while preventing the abuse of the social system. Let me know your thoughts on this proposal!

It’ll be fun watching people getting drunk and reaching maximum social points, gaining their social status and then working the fields and chopping trees with no energy loss as a consequence, but half blinded ahaha.

I like the idea that colonists can come together and earn social stats and I believe the model you have shown would make a nice, easily recognizable landmark for those looking to socialize.

Question: Would it be possible to add this type of feature (perhaps at a much slower or lesser rate/effect) to the campfire, since it seems to invite gathering there as well? Perhaps the more seated around the fire could cause a small boost to social gain, though not so much as the obelisk? Just a thought :slight_smile:

1 Like

So instead of drunken fist we going to see drunken axing? :rofl: the idea is good but i also wish we have a way to script our own beds to regain our energy and lower the fatigue. The whole building our furniture is great of course but i’m sure a lot of us want to use our own furniture that fits the theme of our place with thousands of kamasutra in it :kissing_heart:

1 Like

I have been working on the Social Stone, and I think I have it finished, I will be putting 2 in the Pub, and running an Event this weekend to test it this weekend

1 Like