Jillianscott — Today at 8:31 AM
I feel like when you level up there should be a set recipe for that level instead of a random one. I just went up to level 4 herbalist and got the recipe for Health 10 - a Level 0 recipe I can read on discord. It was like graduating from school and getting a jar of baby food as a gift. Meanwhile - I am at the place where I need to test my creations but I still don’t know how to make light antidote - a level 1 potion!
Also a friend joined our RP as a brewer specifically to make us vinegar but after juicing a million things for XP she’s level 2 and other than “its made in the barrel” she has no idea how to make vinegar.
There are certain things that are fun to figure out - but there are also base skills every profession needs to have.
So when you level you should get a set skill - like Level 1 for Chefs is a fish or fruit drink since they are living on fishing and fruit in the beginning. Level 3 Herbalist should get antidote, Level 3 brewer gets vinegar — Then have a sort of a wishing well system (besides fishing in which recipes are super rare) for the professions where you can change cxp for a random recipe.