I want to preface this post outright stating that I do notttt by any means know even half of what the system is capable of/entails. I’m providing these suggestions based on my experience alone, soooooooooooooooooooooooooooooo… Here are my thoughts.
Fall Damage
This was briefly mentioned as the result of a small joke on a previous stream, but I think it’d be a good addition to what we’ve already got going on. Flying already drains energy, adding the chance of taking damage from falling would make you that much more mindful of what it is you are attempting to do. This element would urge you to consider where / how you traverse regions. (we also already have an environmental damage system so why not)
This could also just add to a builds immersion. Imagine stashing some valuable gatherable somewhere difficult to reach and making someone actually work to get it; In combination with environmental damage, the map/build making could be as tame or crazy as anyone desires.
CXP Death Penalty
Tough and not everyone is going to like it but what is the point in a dead/dying/death status if there are no real consequences to it. In my opinion a good place for a penalty like this would be the 50-75% range, as you shouldn’t be so open to dying anyhow.
I recognize we do already lose our stats, but with the stockpile of potions, meals, etc that I know so many have in abundance, how inconveniencing is that really?
Pests/Disease for Fields/Crops
In my opinion, despite fields and plots having a fair growth duration, they are still too “set it and forget it.” This change would be a little more significant than the other ideas, and I don’t know how this could be implemented but it would add an extra layer of maintenance to something that feels pretty dull (I love the system, I swear.) As things are now, the hardest part of farming/growing is having to rest at the campfire or stuff your face full of an unrealistic amount of food and jump back into it.
I think this should be RNG as well, considering that’s how it works irl.
Introducing a chance of infestation creates the need for pesticides, creating another niche in the market (or long term famine )
I feel that these concepts are easily applicable in any RP type, as they are elements of the real world. I don’t know the heavy lifting side of things, I have 0 experience coding so I don’t know what comes with hefty servicing hours, what is possible and not. Just dropping my thoughts off. Also, if any of this already exists, keep in mind I’m a noob.
For future consideration and written with the survival aspect in mind!