When you see food that makes you sick, this is because you are eating them ‘raw’ without cooking them.
We have made the cooking system so that anything up to -9 in sickness will be ignored and removed once you cook the food - that stat will vanish.
If something has -10 or greater sickness stat, it will remain as poisonous on cooking and follow through to the end product, no matter what you do with it.
I made a food item using garlic which had a positive sickness number of 6 on the web when it was listed on the market, but when consumed it actually said the sickness value was -6, which was confusing. I thought maybe my eyes were playing tricks on me as they often do lol
I agree about herbs not usually being cooked, though they can be! And cooked with, if you’re thinking about them like spices or teas and such.
I also found it interesting none of the flowers (so far) I’ve played around with, have edible value, when a lot of them do, RL. Some Tulips included, though, not always all of the plant, I realized they’re being used for dyes here, yes? That’s why? Besides, ya know, how many people in today’s world make salads with flowers in them? xD
Anyroad, THANK YOU @TemujinCalidius for clarifying how the sickness and raw/cooked works! Very helpful!
Which is a shame because they are apparently more nutritionally dense than kale and spinach! I used to drink a coffee substitute with dandelion in it called Dandy Blend, but can’t remember how it tasted lol
i have made a change to the Alchemy station to fix this issue with the hjerbs, so you sould go back and try them again in alchemy and you should get a better effect this time