While there appears to be no benefits to leveling a farmer: I am a lvl 7 farmer and there hasn’t been any new crops or seeds discovered,etc…so I would like to suggest that as a farmer increases in levels they gain the following benefits:
Discovery of new crops and seeds
A decrease in Energy consumption for farming tasks
An increase CXP for completed farming tasks
Because farming is physical, there should be minor increases to Strength and Constitution
Faster ploughing, planting, watering, and harvesting
Random discovery of buried items when ploughing fields
A quantity increase of gathered and harvested crops
Currently, the farmer is the biggest CXP earner by a longshot.
The benefit you already get as a farmer through making CXP allows you to not only ‘level up’ but, more importantly, increase vital stats using your CXP, such as Strength and Constitution.
I believe all other classes need to be looked at to make them more balanced before even touching the farmer profession.
There are ideas to ‘reduce’ the amount of CXP a farmer makes by moving some of the crafting stations to other professions away from the farmer.
I would agree. However, the CXP that I have been getting that has enabled me to elevate my stats in very little time, is, in my opinion, more of an exploit than a RP experience. The suggestions I presented is how I would see the Farmer class in a more balanced capacity in relation to the other classes instead of the current industrial dung/fertilizer making machine that I have become - MORE PIGS!