[CRAFTABLES] Herbalist Table

The Herbalist Table makes the things that act on the body: healing potions, antidotes, clotting draughts, poisons — and every coloured dye in the game.

The ingredients are not lying around

This is what makes the herbalist different from every other gatherer. There is nothing to walk up to and click. No rezzed plants, no bushes on a sim.

A herbalist hunts with the compass, and it works on any region in Second Life — not only ours.

How the compass works

Open the book and choose what you are looking for:

  • Flora — flowers, and where figwort and the tulips come from
  • Fungi — mushrooms
  • Herbs — rosemary and the like
  • Insects — venom, tails and the unpleasant ingredients

Then search. The compass shows a glow that tells you range and direction:

Colour Meaning
Red a long way off
Yellow closer
Green within about five metres

Line the glow up, walk twenty or thirty metres, and search again. You must wait between searches — try too soon and it tells you so — and each search costs energy. A gathering run is a real expedition, not a lap of the garden.

When the glow goes green you are on top of it: click the magnifying glass to pick it up.

Your first potion

The cheapest useful thing on the table, and it is level 0:

Health 10 — 10 x figwort · 1 minute · level 0

Drink it and you are back to full from a scratch. Nothing here spoils, so potions keep indefinitely.

The scaling is what catches people out. Health 25 wants twenty figwort and a golden star. Gather far more than looks sensible before you sit down.

What else the 31 shipped recipes cover

Level Recipes
0 6
1 6
2 13
3 5
4 1

Among them: clotting potions to stop bleeding, antidotes for the poisoned, and all eight dyes at level 2 — black, blue, green, orange, pink, red, white and yellow, each five blooms and one vinegar. The vinegar comes from the Fermentor, and no dye moves without it.

Poisons, and why cooks care

A herbalist can make poisons: mild ones that sicken, strong ones that burn through health, and worse.

They matter because a cook can put them in food. A poisoned dish sitting on a table looks exactly like every other dish on that table. Somebody clicks it, and then they need an antidote, a herbalist, and a story about who cooked dinner.

That is the roleplay this profession exists for.

Beyond the 31

The recipes above are only what we shipped. A herbalist invents and keeps their own, and those belong to the colonists who worked them out — you will not find them on this page.

Recipes