[CRAFTABLES] Bottling Station

The Bottling Station is not a brewer’s tool, and that is the first thing to know about it. Any profession, at any level, can use it.

If you can make or buy a drink — juice, oil, beer, spirits — you can put it in a vessel, put your own label on it, and sell it under your own name.

How a design is made

  1. Pick a container. Bottles and kegs come in a range of mesh designs, large and small.
  2. Add a drink. Anything in the system that you hold. The vessel takes its colour from it.
  3. Add a label. This is the part that makes it yours — see below.
  4. Finalise and name it.

A bottle takes under a minute. A barrel takes sixteen. You earn crafting experience for the design.

The label is a texture you own

To put your own artwork on a bottle:

  • Make sure the texture is full permissions in your inventory.
  • Right-click it and copy the asset UUID.
  • Choose Label on the station and paste it in.

That is it. Your brewery’s mark, your tavern’s crest, your own bottle in somebody else’s hand.

Naming is first come, first served — and permanent

This is the rule worth reading twice.

Once you have named a design, anybody else who bottles that same drink in that same container gets your design, with your label, and cannot rename it.

So if you intend to sell, design every bottle and barrel type you care about before somebody else does. If you leave a container type undesigned, the first person who uses it decides what it looks like for everyone — and it will not be you.

Names are unique across the system, so you cannot call a bottled apple juice “apple juice”; that name already belongs to the drink.

Selling it

What comes off the station is a real, tradeable item. Sell it on the Marketplace, sell it in-world, trade it like anything else.

Rez it and it stops being tradeable. That is not a loss — it is the point. A rezzed bottle or barrel is a tavern fixture.

Running a bar

Long left-click a rezzed vessel and you set:

  • Which coin it takes — any economy, including your own minted currency.
  • The price per drink. Set it to −1 and nobody can take a drink; set it to 0 and they are free.

Then anyone can walk up, left-click, and buy.

Vessel Holds
Large bottle 5 drinks
Mug 5 portions
Clay pitcher 20 portions

The clay pitcher is the interesting one: it is made at the Pottery Table, and it is how a servant works a room. Fill it from a barrel at the bar’s price, carry it to a table, and set your own price on it. The difference is your margin — or charge nothing and call it hospitality.

Mugs and pitchers wear out

Both start at 100 durability and lose it slowly as they are used.

Below 50 they start leaking — losing a portion at random. At zero they are finished and will not serve or hold anything.

Get a fresh one before you reach the leak.

Two practical notes

Store pitchers in named folders. A pitcher keeps its drink when you detach it, and once you own several you will not remember which is which. Name the folder after what is in it.

You need a PBR viewer to see these properly. The official Second Life viewer and the Firestorm beta both work. In an older viewer the bottles render white and flat — that is your viewer, not the product.

The station itself

Fully modifiable. Stretch it, swap the tabletop, swap the barrels, or unlink everything and attach the master prim to your own mesh — it just has to stay the master prim.

Long left-click for the owner menu: reset, rename, link a sign, hover-text colour, custom sounds, and security set to public, group, colony or owner only.

Recipes

There are none to publish, and that is the design: [RECIPES] Bottling Station