This Thread is to follow Updates and Changes I make to the System.
Farmable Animals v0.12.1
Fixed the ability to Kill the animals… You can now kill the Animals without having to click on them
Effects cows, pigs, chickens, and sheep
Update to the Weapon Crafting Station today… Fixed the permissions on the Internal objects, Update 0.9.52 released.
Updated all Stations backend code today, No Need to get new stations, And now you will not need to re rez your station for it to access new recipes, all station recipes should be aaccessable automatically as soon as they are assigned to that station type
Region Server 0.11.2 And refresh of HUD 0.16
I have issued an Update to the region Server, and there is an Updated HUD, using the same version Number.
The reasons for these Updates is a New Personal Campfire… this campfire now can rez multiple chairs for people, and the chair is now the station instead of the fire, so each sitter hasw their own station.
Sent out the New Update for the Large Fields today, this adds abilities to the Owner Menu, and compatability for Signs… Will wait 1 week before uipdating the other fields so we can catch any bugs before hand.
I’ve changed the loot you get from slaughtering animals.
You no longer get leather when slaughtering your farm animals. You will now get a chance to either get animal hide or scrap hide.
This loot table is also going to be in effect for the Huntables coming out soon.
Any leather you currently own will remain, but in future, once a leather making station has been added for the Ranger profession, all your current leathers will be changed to animal hides.
Huntable Animals have been updated to v0.11.3 with a couple of fixes which should help since the initial release:
Rez slightly above rezzer
Huntables will now rez slightly above the rezzer height, to prevent them accidentally falling through the ground on sky builds and hopefully prevent them from getting stuck on rez as well.
Huntables now have some gravity added to them. This should hopefully prevent them from floating in the air when running towards you or away from you.
We’ve now added version control to the scripts. If you have an old version and there’s been a forced update, your old rezzers will no longer function. You need to grab the update. You can force an update by picking up your rezzer and re-rezzing.
Remember to set up your range and spawn points again when you re-rez items.
A couple of security fixes to the copyable item within the rezzer. Should prevent you from attaching it and make it more dysfunctional if rezzed on land and unable to communicate with its rezzer.
New 16.5 Update to HUD and Meter.
- Drunk Stat added to Meter to Report when using an Item with the Drunk stat,
- Hover Text for the Meter is now Adjustable Line by Line so you can showe and Hide what you want.
- Drop item now available on the HUD to get rid of useless Items from your Inventory.
- Code added for New Colonies system to show up on meter.
updated Storage Chests and Community storage
- Added Resize scripts
- Added stash and retrieve to SL Menu so people who cannot use the App can use the storage.
Awesome! Thank you Drakkhis! Is this an automatic hands-off type update or do the storage items need to be re-rezzed?
These changes weren’t done inside the WebAPP backend and were done to the actual script in the items, so you will, unfortunately, need to manually update if you require to update them.
You don’t have to update them if you have no issues though.
thank you, helps a lot
New Server 0.11.3 update Adds 1 new tool the oak barrel, and updates the Campfire
All fields and the vinyards updated to v0.11.6 to deal with the energy usage at the beginning of a stage, and linking the sighns and adding the new reset and rename menu for owners
Updated the cooking station today to add the Owner Menu features and add a timer to show the time left in the cook.
Update to Crafting Concoctions…
I have made a Change to crafting concoctions so that raw ingredients with a sickness of -1 to -9 will be ignored when putting it into a concoction, will help with more positive concoctions but still allow to create poisons
All Crafting Stations have now been updated to the v0.11.0 Scripts (except for the Coin mint, that is a special case).
I went back and looked at the code and fixed a Minor error that would remove ALL sickness from Items, and have applied the patch to Infusions as well, So Now crafting at the alchemy should handle sickness correctly.
Update 0.12.0 for the Loom. Allows Recipe use from SL Menu after a cloth has been crafted from the Mini-Game for the first time.