Player Achievments

With the Questing System well under way, we are looking into also building in an Achievement system into the game.

We need to come up with a list of at least 20 achievements that would be cool to add in. More is always better.

These need to be achievements that the system can track and apply automatically to the players.

EG:

  • Gathering X amount = Achievement
  • Harvesting X amount = Achievement
  • Crafting
  • Quest Completions
  • Trades
  • Selling/Buying on Market
  • Selling/Buying in Vendors

Any ideas from you all?

Visit a certain number of colonies/region servers, stay for a certain amount of time, forcing players to leave their comfort zone. Colonies/places that wish to participate automatically pay some coins.
I arrived late and the system is great, thanks to the genius @drakkhis , but I’ll leave my opinion here.

2 Likes

@Kundhera - that would be great … something like a Social Stone / Colony Sign that can be clicked when visiting and if you stayed in range for say 10min :slight_smile: before it will count as a visit.

Fishing could be upgraded so we can have a fishing tournament where you can get special and rare items .. the you can also add it then to the achievements : x amount of tournaments … or you collected x special or rare items ..

Maybe also add to the achievements:

  • Using x different Social Stones
  • Researching X number of Blueprints
  • Using colony Tip jars x times

Hello @Enzo_Minne , here in my quote above, it is not about sociability (Social Stone already has its function), which is optional, but mandatory to visit, in the case of the mission system… But any suggestion made by you would also be valid… as the mission system is ready, the suggestions would be for a future review, after another vacation for @drakkhis lol we have to respect the work he did… incredible…

I’ve been thinking on achievements and how we can move this feature to user controlled versus relying on the devs to create all the achievements. Like we’ve done with cooking, where recipes are created by YOU and not US.

I want to update the Colony System to allow more control for a colony leader, with a built in achievement system that links in with the quest system.

Add a “Reputation” system within the colony management windows (as well as update colonies to be able to track all their items), but basically, reputation allows you to setup quests on your land and players “earn” a reputation with your colony. And they can unlock achievements the colony has setup with special titles, and even rewards they have loaded into the system.

But that brings us to colony management as well. Where colony manager can track tasks, all their items like fields, and assign tasks to colony members so when a member logs in, they can go to the colony screen and know what tasks have been assigned to them to get done etc to work together more… like… colony orders and such… craft x of this, gather x of that. Looks like fields are ready to harvest, harvest these etc.

Non colony members could still earn reputation through that colonies quests and use reputation to earn prizes/titles setup by the colony manager.